Now that we have some experience with Tenzi, I think it is a much more fun game that may require more skill than you may think at first glance. There are many strategies that come along with this game. The card that my group and I loved the most was definitely the Swapzi card, or something like that. The card explains that there are two teams with two people on each team. The objective of the game is to have your partner and you both reach any tenzi of your choice, before the other team. However the catch is that you have to wait for your partner to roll their turn, and you must alternate turns. You are not allowed to roll at the same time, you must wait for his roll to be done. Basically, every time my partner rolls, I roll right after him, so we can achieve tenzi the fastest.
I played with Trey, and our strategy was to roll our dice the quickest and immediately say "go", letting the other person know to roll. In the time that they are rolling their dice, I picked out all the numbers that applied to my tenzi, and right after I finished that, he would say "go" again, repeating the cycle. That was really the only strategy that I had in this game, but it was the most fun because it was like a relay race.
This article was very interesting to me, because I have always been curious about the effects of gaming as a child. My mother would always tell me to stop wasting my day with video games, but this article clearly proves her wrong! I really liked the "going meta" and
"observation skills" section. It definitely tested the skills to pick out a certain number you wanted to go for for tenzi. Going meta is when developers will often times hide something inside the game, that the players are able to find, though they are not clearly posted or part of the main mission of the game. This is very similar to tenzi because I needed to observe the numbers that I roll for my first time, and quickly analyze which number I should go for, given that it is a game of speed. Cooperative play was the last section of this article that I connected with. When I played swapzi with Trey, we worked together using our strategies and defeated our opponents. We felt great and felt accomplished, which made me want to play with more partners, increasing my desire to work with others.
I played with Trey, and our strategy was to roll our dice the quickest and immediately say "go", letting the other person know to roll. In the time that they are rolling their dice, I picked out all the numbers that applied to my tenzi, and right after I finished that, he would say "go" again, repeating the cycle. That was really the only strategy that I had in this game, but it was the most fun because it was like a relay race.
This article was very interesting to me, because I have always been curious about the effects of gaming as a child. My mother would always tell me to stop wasting my day with video games, but this article clearly proves her wrong! I really liked the "going meta" and
"observation skills" section. It definitely tested the skills to pick out a certain number you wanted to go for for tenzi. Going meta is when developers will often times hide something inside the game, that the players are able to find, though they are not clearly posted or part of the main mission of the game. This is very similar to tenzi because I needed to observe the numbers that I roll for my first time, and quickly analyze which number I should go for, given that it is a game of speed. Cooperative play was the last section of this article that I connected with. When I played swapzi with Trey, we worked together using our strategies and defeated our opponents. We felt great and felt accomplished, which made me want to play with more partners, increasing my desire to work with others.